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G6 Rules
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Thread: G6 Rules

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    President JSLICK's Avatar
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    G6 Rules

    Here are the guidelines.

    What is the R.E.C.O.N. G6 Challenge?

    The RECON G6 Challenge is an r/c 4x4 scale rally with several mandatory skills sections. The G6 will challenge the scale r/c drivers driving ability, winching skills and/or recovery skills, navigational prowess, and the rig durability.

    The G6 is a cross between rally, European truck trials, and the KOH with a dash of Camel Trophy adventure.

    What is the R.E.C.O.N. G6 Challenge format?

    The G6 format is designed for maximum driving time and fun, but at the same time embraces the spirit of competition.

    R.E.C.O.N. G6 Driver Guidelines:

    Scale vehicle requirements:

    1. Must be 1/10 scale electric car/truck with a scale chassis. (No 2.2 comp chassis with a scale body) A scale chassis could be a MSD or a RC4WD or an Axial SCX-10 chassis or homemade chassis similar to the ones listed.

    2. 1.9 or 1.55 wheels and tires ONLY! Tire may be name brand or knock offs, just as long as they resemble the real thing.

    2A. EPARCC will also be running 2.2 legal scale tires. The rigs running these tires will have different challenge sections.

    3. Vehicle must have at least 5 scale accessories. (I.e. jerry can, bed roll, cooler, shovel, winch, rock lights, ect.) This requirement may vary from G6 to G6 depending on what the event requires.

    4. NO rear steer and NO dig. A vehicle may have 4x4 or 2x4 capabilities.

    5. A vehicle must have a tow strap and winch points. (I.e. Bumper, D-rings, ect.)


    R.E.C.O.N. G6 Stage Format:

    When a driver starts a stage, he/she is competing against the clock. A driver must navigate thru the stage gates in the order they are numbered and between the gates, even if winching is required. A time penalty is given for hitting a gate or a boundary. A stage is completed when the driver crosses the finish line.

    1. 2 to 4 driving stages with multiple mandatory skills sections in each stage.

    2. Finishing order will be determined by the over all accumulative adjusted time of all the driving stages. For teams, all the times of the team drivers will be added together. Team drivers are all eligible for the overall award.

    3. Time bonuses are earned by completing the mandatory skills sections cleanly. If a driver has to winch or hits a boundary or a gate marker, a time bonus will not be awarded and the driver still has to finish the bonus stage.

    4. Stages can range in distance. Battery changes may be performed as needed on a stage. If a driver has only one battery and cannot complete the stage, the driver must leave the rig at the location on the stage while the battery is being charged. If the rig is removed from the stage then a DNF will be recorded and the max time given to that driver for the stage.

    5 Once a stage has been started by the driver; the time will not stop until the driver has crossed the finish line. This includes repairs on course and in the pit. When the last driver to start a stage crosses the finish line, the stage is closed, if a driver is still on the stage when the stage closes, that driver will receive a DNF and given the max time for the stage.

    6. No repairs or battery changes can be made during a skills challenge section. On course repairs can be made at the point of breakage and as long as the stage is still open. If a battery has to be replaced during a special section, than a 5 min penalty will be charged to the driver.

    7. Drivers will start at specified intervals; if a driver catches up to a fellow driver, the driver that is being passed, must yield to the faster driver immediately. A driver cannot overtake another driver during a special skill section; the faster driver must wait at the start of the skills section until the slower driver exits said section.
    .
    8. There is no “Hand of God”. This means all recoveries must be done by using a winch. If the rig is underwater and the driver grabs the rig instead of using the penalty winch, that driver will be charged a 5 minute penalty. The G6 is designed for a driver to be a driver, not a boonie basher. If a driver does not have a winch and has to use the penalty winch; a 3 minute penalty will be charged to that driver.

    9. No repairs can be made between stages. After a driver completes a stage, his/her vehicle will be impounded until the start of the next stage. A designated pit area will be provided to do all needed repairs before the next stage while the time is running.

    10. The running order will be G6 specific. It may be luck of the draw or running order may be assigned by the last G6 times. Stage Buddy’s will be assigned in a similar manner.

    A Stage buddy is a driver’s stage marshal. He or she will be on the stage with the driver marking time penalties or time bonus and if the driver does not have a winch, the stage buddy will use the penalty winch to recover or assist the driver’s vehicle. After the driver completes his stage, then the stage buddy and the driver switch roles. At no time will the stage buddy assist a driver with navigating the stage. A stage buddy is not a co-driver. G6 team drivers will not be a stage buddy for a team member. Team members may or may not be allowed to help navigate a fellow team driver. That will be deemed by the G6 event.

    Time Penalties:

    Hitting a gate marker will result in a 1:00 min time penalty.

    Hitting any stage boundary will result in a 5 min. penalty.

    Using the penalty winch will result in a 3 min penalty.( another rig winching you out)

    Time Bonuses:

    Completing a time bonus section cleanly a driver will receive a 3 minute time bonus. If a driver has to winch, hits the boundary, or has to make a repair or battery change in the section, no time bonus will be awarded and any penalties will be charged.

    Time bonus sections will have a specific color boundary and have a stage gate at the beginning and end of the section, but may involve more than two gates.

    Stage Gates:

    A stage will be marked with gates. The gates are used to define a stage and the color of the gate will define the intended direction of the gate. A gate consists of two flags; on yellow and one red. The red flag is always on the passenger side of the rig, unless other wise noted. (EPARCC numbered gate on left blank gate on right)

    A rig must drive between the stage gates and all 4 tires must be inside the stage gates for progression, even if winching is required to successfully clear the gate. There is no straddling a stage gate to progress.

    A stage gate can only be driven in the intended direction! A driver CANNOT drive thru a stage gate and then reverse back through it to continue on the stage.

    A stage gate may also have special skill instructions attached to them. The driver and the stage buddy are responsible for making sure all special skills are performed for the stage.

    Special Skill Sections:

    A special skill section will have boundaries and be marked by a specific color.

    A special skill section can be a task such as changing a tire and running the section using the spare tire or using a winch to perform a task. A special section can be driving in snow, ice, mud, water, and sand, up hill, down hill or in reverse.
    Last edited by JSLICK; 08-15-2011 at 06:20 PM.
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